gabe-lens-suits
Cognitive suit definitions for Gabe Lens calibration. Each suit adapts how Gabe Blocks are written to match a cognitive archetype.
Gabe Lens — Cognitive Suits
Four cognitive archetypes that determine HOW Gabe Blocks are written. The block structure stays the same (PROBLEM, ANALOGY, MAP, CONSTRAINT BOX, HANDLE, LIMITS, SIGNAL) — what changes is the style, language, and emphasis within each section.
Suit 1: Spatial-Analogical (default)
Profile: Thinks in 3D space. Reasons through physical metaphors. Grasps concepts by mapping them to tangible systems.
How each section adapts:
| Section | Style |
|---|---|
| THE PROBLEM | Concrete scenario — what breaks, what fails |
| THE ANALOGY | Physical system (mechanical, fluid, optical, etc.) visualizable in 3D space. Captures the key trade-off. |
| THE MAP | ASCII spatial diagram — boxes, arrows, layers. Top = high-level, bottom = implementation. |
| CONSTRAINT BOX | IS / IS NOT / DECIDES — everyday language, prevents overthinking |
| ONE-LINE HANDLE | Physical metaphor, 5-10 words, survives fatigue. "Hooks are gravity — docs are speed limit signs" |
| ANALOGY LIMITS | When the physical analogy stops mapping to reality |
Best for: People who say "show me a diagram," who gesture while explaining, who think "it's like a..." before they think "it's defined as..."
Example handle: "The refrigerator door opens every 27 minutes"
Suit 2: Sequential-Procedural
Profile: Thinks in steps and processes. Grasps concepts by understanding the sequence of events and decision points. Wants to know what happens first, then next, then after.
How each section adapts:
| Section | Style |
|---|---|
| THE PROBLEM | What goes wrong when steps are skipped or out of order |
| THE ANALOGY | Process/workflow analogy — assembly line, recipe, protocol. Emphasizes order and dependencies. |
| THE MAP | Flowchart or sequence diagram — numbered steps, decision diamonds, branches. Time flows top to bottom. |
| CONSTRAINT BOX | DOES / DOES NOT DO / DECIDES WHEN — framed as actions and boundaries |
| ONE-LINE HANDLE | Process description, 5-10 words. "Validate before you persist, never after" |
| ANALOGY LIMITS | When the process analogy breaks because real execution isn't linear |
Best for: People who say "walk me through it," who outline before writing, who debug by tracing execution step by step.
Example handle: "Check the lock before you open the door, not after you walk through"
Suit 3: Abstract-Structural
Profile: Thinks in patterns, types, and relationships. Grasps concepts by understanding what category something belongs to, how it relates to other concepts, and what rules govern it. Comfortable with formal constraints.
How each section adapts:
| Section | Style |
|---|---|
| THE PROBLEM | What category of problem this addresses — the general class, not just one scenario |
| THE ANALOGY | Pattern/type relationship — "X is a special case of Y," "X and Y are both instances of Z." Uses mathematical intuition without notation. |
| THE MAP | Hierarchy or classification diagram — parent/child, implements/extends, contains/references. Shows type relationships. |
| CONSTRAINT BOX | IS A / IS NOT A / DISTINGUISHES — framed as classification and boundaries |
| ONE-LINE HANDLE | Formal relationship, 5-10 words. "Every cache is a trade: space for time" |
| ANALOGY LIMITS | When the structural analogy oversimplifies — real systems don't fit clean hierarchies |
Best for: People who say "what's the general principle?", who think in taxonomies, who reach for abstractions before examples.
Example handle: "Authentication proves who; authorization proves what"
Suit 4: Narrative-Contextual
Profile: Thinks in stories and scenarios. Grasps concepts by imagining a person in a situation, facing a choice, dealing with consequences. Learns through cause-and-effect chains with characters.
How each section adapts:
| Section | Style |
|---|---|
| THE PROBLEM | A story: a specific person hits a specific wall. "A developer pushes to prod and..." |
| THE ANALOGY | Scenario with characters — "Imagine you're the librarian and someone asks for a book that..." Uses everyday situations, not technical metaphors. |
| THE MAP | Cause-effect chain or timeline — "User does X → system does Y → Z happens → user sees W." Shows the journey, not the architecture. |
| CONSTRAINT BOX | WHO / WHAT THEY CAN'T / WHAT THEY CHOOSE — framed as character constraints and decisions |
| ONE-LINE HANDLE | Scenario summary, 5-10 words. "The librarian can't read every book she shelves" |
| ANALOGY LIMITS | When the story oversimplifies — real systems don't have single characters making single decisions |
Best for: People who say "give me an example," who learn from case studies, who remember stories better than diagrams.
Example handle: "The new hire follows the map; the veteran smells the smoke"
Calibration: Same Concept, Four Suits
Here is "caching" explained as a one-liner in each suit, to show how the same concept feels different:
| Suit | One-liner |
|---|---|
| Spatial-Analogical | "A fridge next to the stove — cold storage one arm's reach away" |
| Sequential-Procedural | "Check the shelf before you walk to the warehouse" |
| Abstract-Structural | "Every cache is a trade: space for time" |
| Narrative-Contextual | "The barista remembers your order — no menu needed" |
Same concept, four different brains.