interaction-design
User flow design, micro-interactions, and interface behavior patterns with state management for all interaction conditions. Use when designing natural interactions, feedback systems, or handling error states.
Interaction Design
Design natural interactions with clear feedback that gracefully handle all states. Covers user flows, micro-interactions, state transitions, and interface behavior patterns for web and mobile applications.
When to Use This Skill
- Designing interaction flows for new features (drag-and-drop, wizards, modals)
- Creating loading, empty, error, and success states
- Improving micro-interactions on forms, buttons, or navigation
- Designing undo/redo and recovery patterns for destructive actions
- Reviewing interaction clarity in multi-step flows
- Planning animation and transition behavior
- Designing accessible interaction patterns
Quick Reference
| Task | Load reference |
|---|---|
| State patterns and micro-interactions | skills/interaction-design/references/state-patterns.md |
Workflow
- Map all states: What states can this element be in? (loading, empty, partial, full, error, success, disabled, offline)
- Design feedback: How does the user know their action worked?
- Handle errors: What happens when things go wrong? How do users recover?
- Consider edge cases: Empty data, slow connections, partial failures, concurrent actions.
- Add delight: Where can micro-interactions improve the experience without adding noise?
Domain Vocabulary
user flows, interaction patterns, micro-interactions, state transitions, feedback loops, error states, empty states, loading states, progressive disclosure, gesture design, affordances, haptic feedback, animation timing, skeleton screens
Guiding Questions
Ask these when designing any interaction:
- "What is the natural interaction pattern here?"
- "How do we provide feedback at each step?"
- "What happens in error and edge cases?"
Capabilities
Interaction Patterns
- Natural gesture and input design (touch, mouse, keyboard)
- Multi-modal interaction design
- Voice and conversational UI patterns
- Accessibility-first interaction design
State Design
- Loading state optimization (skeleton screens, spinners, progress bars)
- Empty state design that guides users toward action
- Error state recovery patterns
- Success state celebration and next steps
- Offline state and sync indication
Micro-interactions
- Button and input feedback (hover, focus, active, disabled)
- Form validation feedback timing
- Progress indicators and completion signals
- Notification and alert patterns
- Transition and animation design
Flow Design
- Multi-step wizard patterns
- Progressive disclosure implementation
- Modal and overlay interaction patterns
- Navigation and wayfinding
- Undo/redo and recovery patterns
Example Interactions
- "Design the interaction flow for a drag-and-drop file upload"
- "Create loading and error states for this API call"
- "Improve the micro-interactions on this form"
- "Design an undo pattern for destructive actions"
- "Review this wizard flow for interaction clarity"