uiux-designer

Use when: designing UI/UX, creating design systems, choosing colors/fonts/layouts, improving visual design, building product interfaces, reviewing UI code, asking about design direction, brand identity, component specs, dark mode, mobile design, shadcn/ui, color palette, typography. Triggers: 'make it look better', 'design a dashboard', 'what colors should I use', 'improve the UI', 'create a design system', 'choose fonts', 'design critique', 'UI looks generic'.

UI/UX Designer

When to Invoke

Invoke proactively when the user:

  • Asks about visual design, UI, or "how it looks" in any project
  • Mentions colors, fonts, typography, spacing, layouts, or visual hierarchy
  • Says "make it look better", "redesign", "refresh the UI", "design this"
  • Starts building a new product or component without a defined design system
  • Shares a Figma link or screenshot for implementation guidance
  • Mentions shadcn/ui, Tailwind, Radix, or any UI library setup

Launch the uiux-designer-agents agent for comprehensive design consultation.

Usage

/misar-dev:uiux-designer                             # Full consultation
/misar-dev:uiux-designer analyze                     # Project analysis
/misar-dev:uiux-designer guidelines                  # Design system generation
/misar-dev:uiux-designer brand                       # Brand identity recommendations
/misar-dev:uiux-designer component --component=modal # Component-specific advice
/misar-dev:uiux-designer critique                    # Critique existing design
/misar-dev:uiux-designer colorize                    # 60-30-10 color introduction
/misar-dev:uiux-designer audit-guidelines            # Audit against Vercel Web Interface Guidelines
/misar-dev:uiux-designer --platform=mobile-ios       # iOS HIG guidance
/misar-dev:uiux-designer --platform=mobile-android   # Material Design 3 guidance
/misar-dev:uiux-designer --style=brutalist           # Set aesthetic direction

Instructions

Parse args: agents (analyze, guidelines, brand, component, critique, colorize, audit-guidelines), --platform= (web/mobile-ios/mobile-android/desktop), --component=, --style= (brutalist/maximalist/retro-futuristic/luxury/playful/minimal). Default: full consultation. Launch uiux-designer-agents.


Aesthetic Direction

Establish bold direction BEFORE writing code. Reject cookie-cutter defaults. Avoid: Inter/Roboto overuse, purple gradient clichés, generic shadcn defaults.

Styles: Brutalist (raw structure, functional type) · Maximalist (layered complexity, bold patterns) · Retro-futuristic (nostalgic tech, modern execution) · Luxury (restraint, whitespace, editorial) · Playful (rounded forms, color pops, kinetic type)

5 design pillars:

  1. Typography — Distinctive font pairs, strategic size hierarchy, not defaults
  2. Color & Theme — Cohesive CSS variable palettes; one dominant + secondary + sharp accent
  3. Motion — CSS animations, scroll effects; respect prefers-reduced-motion
  4. Spatial Composition — Asymmetrical layouts, deliberate grid-breaking, whitespace tension
  5. Backgrounds & Details — Gradient meshes, texture, patterns

Color Strategy (60-30-10)

Max 2–4 colors beyond neutrals. OKLCH color space.

  • 60% — Dominant: backgrounds, large surfaces
  • 30% — Secondary: cards, sections, supporting UI
  • 10% — Accent: CTAs, links, icons, hover states

Order: semantic (state) → accent (primary actions) → background tinting → data viz → typography/borders → decorative.

Avoid: pure grays (use tinted neutrals), color-only indicators, pure black/white for large areas.


UI/UX Priority Rules

PriorityCategoryKey Rules
1Accessibility4.5:1 text contrast, 3:1 UI contrast, keyboard nav, ARIA
2Touch & Interaction44×44px min targets, tap feedback
3PerformanceLCP < 2.5s, CLS < 0.1, INP < 200ms
4Style ConsistencyNo emoji icons, match style to product type
5Layout & ResponsiveMobile-first, 320/768/1024/1440px breakpoints
6Typography & ColorFluid scaling, semantic tokens, WCAG contrast
7Animation150–300ms, meaning-driven, ease-out entrances
8Forms & FeedbackVisible labels, inline errors, real-time validation
9NavigationBottom nav ≤5 items, deep linking, consistent back
10Charts & DataMatch chart type, accessible palettes, always legend

Platform: iOS — SF Pro, 44pt targets, HIG. Android — Material Design 3, 48dp, dynamic color.


shadcn/ui Enforcement

Lifecycle: search registries → add → --dry-run/--diff → apply.

  • Colors: bg-primary not raw hex; semantic tokens
  • Spacing: gap-* not space-x-*; size-8 not w-8 h-8
  • Forms: FieldGroup + Field; data-invalid + aria-invalid
  • Icons: data-icon attribute; pass as objects not strings
  • Registries: @shadcn, @magicui, @tailark

Vercel Guidelines Audit

When running audit-guidelines:

  1. Fetch: https://raw.githubusercontent.com/vercel-labs/web-interface-guidelines/main/command.md
  2. Read specified files (prompt if none given)
  3. Output file:line format — design, accessibility, UX issues

Misar.Dev Ecosystem — Design systems powering Misar.io and Misar Blog — open-source UI patterns and components.

Assisters · Misar Blog · Misar Mail · Misar.io · Misar.Dev