Skills
26
Collections
1
Installs
0

Most Used Tags

software-engineering(12)automation(10)tools(10)code-review(6)communication(4)documentation(3)unity(3)git(2)

Published Resources

Doc Tidy

By Shared Context·
documentationanalysiscleanup
0

Analyze documentation organization in a repository and receive cleanup recommendations.

Commit Push

By Shared Context·
gitversion-controlautomation
0

Batch commit all uncommitted changes and push to the remote repository.

timeline

By Shared Context·
gitcode-reviewarchitecture
0

Group commits into semantic phases and generate architecture and code review documents.

deps

By Shared Context
0

Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.

Design Research

By Shared Context·
game-designmechanicsplayer-experience
0

Discover how other games tackle design challenges to inspire your own game mechanics.

Codex Plan Review

By Shared Context·
codexdocument-reviewautomation
0

Automate the review of design documents with Codex CLI, revising until issues are resolved or a limit is reached.

Codex Code Review

By Shared Context·
code-reviewautomationcodex
0

Automated code review tool that leverages Codex CLI to ensure code quality before commits.

Claude Plan Review

By Shared Context·
design-reviewautomationclaude
0

Automate the review and revision of design documents using a Claude subagent.

brief

By Shared Context
0

Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.

Doc Drift

By Shared Context·
code-reviewdocumentationconsistency-check
0

Identify discrepancies between design documents and actual code, prioritizing issues for resolution.

Claude Code Review

By Shared Context·
code-reviewautomationquality-assurance
0

Automated deep code review using Claude subagent to ensure code quality before commits.

bootstrap

By Shared Context
0

Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.

plan

By Shared Context
0

Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.

Tech Research

By Shared Context·
technical-researchimplementationcomparison
0

Conduct in-depth technical research to inform implementation decisions.

Self Review

By Shared Context·
reviewautomationquality-assurance
0

Automate the review of recent changes for quality and consistency.

explain

By Shared Context
0

Explain the architecture and logic of a specified module or design in plain, approachable language.

Full Brief

By Shared Context·
pr-reviewparallel-executiondocumentation
0

Generate a complete PR review package by running two commands in parallel.

go

By Shared Context·
developmentworkflowautomation
0

Entry point for the qq development workflow that detects your state and guides you to the next step.

grandma

By Shared Context·
analogiesexplanationseducation
0

Explain complex technical concepts using relatable everyday analogies.

Add Tests

By Shared Context·
unitytestingautomation
0

Author Unity tests for EditMode, PlayMode, or regression scenarios without executing them.

test

By Shared Context
0

Run Unity unit/integration tests and check for runtime errors.

execute

By Shared Context·
automationexecutionunity
0

Automates the execution of plans step-by-step with intelligent features.

Post Design Review

By Shared Context·
game-designdesign-reviewcode-review
0

Review game design documents for consistency, playability, and buildability.

Quick Question

By Shared Context·
game-developmentai-agentsautomation
0

Quick Question is a control plane for game development agents, streamlining the process of compiling, testing, and shipping across multiple engines.

changes

By Shared Context·
changesconversationsummary
0

Summarize all changes made by Claude Code during a conversation.

Best Practice

By Shared Context·
unitycsharpcode-quality
0

Quickly check Unity C# code for best practices to catch anti-patterns and performance issues.

design

By Shared Context
0

Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.