Most Used Tags
Analyze documentation organization in a repository and receive cleanup recommendations.
Batch commit all uncommitted changes and push to the remote repository.
Group commits into semantic phases and generate architecture and code review documents.
Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.
Discover how other games tackle design challenges to inspire your own game mechanics.
Automate the review of design documents with Codex CLI, revising until issues are resolved or a limit is reached.
Automated code review tool that leverages Codex CLI to ensure code quality before commits.
Automate the review and revision of design documents using a Claude subagent.
Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.
Identify discrepancies between design documents and actual code, prioritizing issues for resolution.
Automated deep code review using Claude subagent to ensure code quality before commits.
Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.
Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
Conduct in-depth technical research to inform implementation decisions.
Automate the review of recent changes for quality and consistency.
Explain the architecture and logic of a specified module or design in plain, approachable language.
Generate a complete PR review package by running two commands in parallel.
Entry point for the qq development workflow that detects your state and guides you to the next step.
Explain complex technical concepts using relatable everyday analogies.
Author Unity tests for EditMode, PlayMode, or regression scenarios without executing them.
Run Unity unit/integration tests and check for runtime errors.
Automates the execution of plans step-by-step with intelligent features.
Review game design documents for consistency, playability, and buildability.
Quick Question is a control plane for game development agents, streamlining the process of compiling, testing, and shipping across multiple engines.
Summarize all changes made by Claude Code during a conversation.
Quickly check Unity C# code for best practices to catch anti-patterns and performance issues.
Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.