Most Used Tags
Conduct in-depth technical research to inform implementation decisions.
Author Unity tests for EditMode, PlayMode, or regression scenarios without executing them.
Analyze documentation organization in a repository and receive cleanup recommendations.
Batch commit all uncommitted changes and push to the remote repository.
Summarize all changes made by Claude Code during a conversation.
Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.
Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.
Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.
Entry point for the qq development workflow that detects your state and guides you to the next step.
Discover how other games tackle design challenges to inspire your own game mechanics.
Quickly check Unity C# code for best practices to catch anti-patterns and performance issues.
Automated deep code review using Claude subagent to ensure code quality before commits.
Review game design documents for consistency, playability, and buildability.
Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
Automate the review of recent changes for quality and consistency.
Identify discrepancies between design documents and actual code, prioritizing issues for resolution.
Automate the review of design documents with Codex CLI, revising until issues are resolved or a limit is reached.
Generate a complete PR review package by running two commands in parallel.
Automate the review and revision of design documents using a Claude subagent.
Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.
Run Unity unit/integration tests and check for runtime errors.
Automated code review tool that leverages Codex CLI to ensure code quality before commits.
Quick Question is a control plane for game development agents, streamlining the process of compiling, testing, and shipping across multiple engines.
Automates the execution of plans step-by-step with intelligent features.
Explain complex technical concepts using relatable everyday analogies.
Explain the architecture and logic of a specified module or design in plain, approachable language.
Group commits into semantic phases and generate architecture and code review documents.