noklip.io

noklip.io

@noklip-io
9 published skills0 installs

9 results

noklip.io
Collection

Agent Skills

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noklip.io
Skill

base-ui

Base UI reference and workflows for @base-ui/react (unstyled, accessible React components, composition utilities, and form helpers). Use when implementing Base UI components, portals, styling/state hooks, render-prop composition, eventDetails customization, animations, forms/validation, TypeScript typing, CSP/RTL utilities, or checking Base UI docs, issues, or releases.

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noklip.io
Skill

gsap

Use when implementing web animations, timeline sequencing, scroll-triggered animations, SVG animations, layout transitions, or using GSAP, ScrollTrigger, ScrollSmoother, SplitText, Flip, DrawSVG, MorphSVG, MotionPath, or @gsap/react useGSAP hook.

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noklip.io
Skill

nuqs

Use when implementing URL query state in React, managing search params, syncing state with URL, building filterable/sortable lists, pagination with URL state, or using nuqs/useQueryState/useQueryStates hooks in Next.js, Remix, React Router, or plain React.

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noklip.io
Skill

payload

Use when working with Payload CMS projects (payload.config.ts, collections, fields, hooks, access control, Payload API). Use when debugging validation errors, security issues, relationship queries, transactions, or hook behavior.

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noklip.io
Skill

react-19

React 19 patterns and breaking changes vs React 18. Trigger: When writing React 19 components/hooks in .tsx (ref as prop, new hooks, Actions, deprecations). If using Next.js App Router/Server Actions, also use nextjs-15.

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noklip.io
Skill

shadcn-base

Use when you need the Base UI version of shadcn/ui components, docs, CLI, theming, forms, registries, or MCP guidance for shadcn’s Base UI stack.

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noklip.io
Skill

theatre-js

Use when implementing motion design, timeline animations, visual animation editors, animating Three.js/R3F scenes, creating keyframe animations, or using Theatre.js, @theatre/core, @theatre/studio, @theatre/r3f, theatric, or building animation tooling for the web.

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noklip.io
Skill

three-js

This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects", "optimize Three.js performance", "use WebGPU", "add shadows", "animate a model", or mentions Three.js, threejs, WebGL, WebGPU, GLTF, raycaster, shader material, PBR material, or post-processing effects. IMPORTANT: This skill is for VANILLA Three.js (imperative JavaScript). For React Three Fiber (@react-three/fiber, R3F, drei), check the `r3f-best-practices` skill, although three-js skills helps when working with R3F since R3F is a React renderer for Three.js. Provides complete Three.js reference for 3D web graphics including scene setup, geometry, materials, textures, lighting, cameras, loaders, animation, controls, interaction, shaders, post-processing, performance optimization, TSL/node materials, WebGPU, physics, and VR/XR integration.

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